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Theory | Interface | Results | Video | FAQ | Contact This website is no longer maintained.
You will be redirected to the new web pro.bistudio.com Realistic vegetation creation system for realtime visualisations, games, simulations or CG generated natureLinda is a system for generating highly realistic vegetation for use in realtime or massive offline rendering. The main advantages are in terms of simulation based on real biological processes and the possibility to generate models in any detail from hipoly to lowpoply, with corresponding LODs as well as user control of specified details on the tree body. Lindastudio also contain tools for analysing models for performance dependency, measuring surface and volume, reducing number of textures and sections. Vertex numbers analysis, video memory load and so on. The tools generate models in FBX format with diffuse and normal textures and also 2. UV for specific lightmaps, there is no need for specific changes in a customer’s engine. Automatic generation of shadow or physics LODs are also supported. Creation of vegetation is now offered as a service. Linda software is created by Bohemia Interactive |
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TheoryLinda is particularly based on one way L-systems for fast simulation, but with statistical analysis of phytohormone distribution in plant body and the possibility to control many dependency aspects. | Top |InterfaceLinda is an open system that allows the user to define new physiology or add new control methods. The system uses multiple CPU cores and also GPU on graphics cards for faster simulation if available. Linda includes tools not just for performance measuring but also for LOD switching & visual quality control. Multiple plants can be opened in one time, the whole system is database based and supports source control.
ResultsLinda is able to generate biologically correct species of vegetation and simulate their development in time. Video
Frequently asked questionsWhat is the polycount of the trees? How many LODs are available and can we generate them by ourselves? What do I need to prepare for a tree or bush? Are custom maps possible? Are normal maps possible, and how many other maps can I assign to the objects? Are branches connected smoothly to the trunk? Can the model be optimized for different viewer positions? Can we edit a generated model of vegetation? When we generate random models as a test, can we go back to a certain model that we like? Is it stand alone software, or do you have plugins for Max or XSI? Can we have some models to test it in our engine? How many UV channels are possible? Can we animate the plants and use physics? What is the cost? What must we implement into our engine? Are there some usage limitation? ContactLearn more about Bohemia Interactive company at the official website or contact us with this email form. | Top | |
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